v2.1

News

This track is being raced on in parallel at ZakStunts! Try it in the two racing styles!!! 😊 -- If you're going to repost your R4K replay at ZakStunts, get Zakize at http://forum.stunts.hu/index.php?topic=3751.0 - With this tool, you can make your replay compatible with ZakStunts.

Message Room

Cas @2021-05-13 00:59:21 UTC
This exact same thing happened to me once in WSC. Paleke was actually at my house when he reviewed my replay and he thought that wasn't valid. In my opinion, rules at R4K are based on the information we have and nothing truly happens between those two frames, only the frames exist. Therefore, I consider this to be valid. Anyway, this occurs almost at the end of the replay, so it'd be easy to fix, but to me, it passes!
afullo @2021-05-12 22:37:51 UTC
Borderline situation at 1:38.80 and 1:38.85, but in both frames the car does make contact with the asphalt, albeit by a single pixel only...
Cas @2021-05-06 22:23:07 UTC
Thanks for posting, @matamo. Replay verified!
Cas @2021-05-04 22:52:59 UTC
Alright, so now @dreadnaut is proposing to modify the track and restart the race at ZakStunts. Let's see what happens there. This might end up not being a parallel race in the end. Just keep posting here. The track won't change at Race For Kicks!
Cas @2021-05-03 23:01:04 UTC
Glad you like it, @Ralphy. I was pretty sleepy when I made it, but it turned out to be interesting 😊
Ralphy @2021-05-03 07:54:41 UTC
Good track @Cas.. I must admit, I did not like it at all on that first lap, but it has grown on me 😊 It is a tough one!!
KyLiE @2021-05-02 01:40:33 UTC
Time to fire up the Jaaaaaaaag!
dreadnaut @2021-05-01 18:47:03 UTC
New race! Thank you Cas 😊
Cas @2021-05-01 16:40:05 UTC
Posting my first replay! 😃
KyLiE @2021-05-01 14:10:16 UTC
I prepared my Jaguar, but then I realised that Stunts was never released for the Jaguar! 😋
Cas @2021-05-01 00:56:05 UTC
And we have a new race! Prepare your Jaguars, guys 😊 When I was making this track, at first, it was almost impossible, so I had to made a couple of touches to it. I hope you like it!
Cas @2021-04-30 17:28:26 UTC
Thanks, @Duplode! I think we'll use the ideas we've discussed as a reference for future events, but we won't be setting specific rules on this. Maybe just trying to avoid some details on tracks for certain racing styles will be enough!
Duplode @2021-04-28 00:05:02 UTC
If I understood the problem correctly, I think my earlier suggestion would deal with the passing on the outside issue. A picture might be clearer than the run-in sentence I had written, so here is one:  https://i.imgur.com/6Crz9Hi.png
Cas @2021-04-27 17:37:59 UTC
Maybe an extra status could be added for replays, something between verified and rejected, but better than pending, something like "under observation" or "in discussion". The racer may then also participate, send a PM to the moderators inbox or something like that.
KyLiE @2021-04-27 02:20:35 UTC
I don't think it's possible to define the rules regarding slalom blocks without being subjective, unless of course you decide to allow passing them on the outside. I think in these rare cases, it's best to allow the moderator verifying the replay to make the decision. If they are unsure, they can seek the opinion of a fellow moderator to help them come to a conclusion, as we have done in the past.
KyLiE @2021-04-27 02:16:08 UTC
@Cas, I don't think that will work either. From the F3 top-down view, you can quite easily appear to make contact with only a single slalom block when driving between them, without being airborne.
Duplode @2021-04-27 00:27:02 UTC
@Cas That one looks tricky to get right. With my replay, for instance, I think there is a one pixel gap between the second block and the car (already on the ground) at the moment when they are closest to each other (1:11.95). Pulling that off with a narrower car could be harder still.
Cas @2021-04-26 22:17:53 UTC
What do you guys think about that one? Finally, great driving, @Duplode and @KyLiE! I like to see the Speedgate well exploited 😊
Cas @2021-04-26 22:16:57 UTC
Now I'm thinking that an alternate, simple and more comfortable option could be that if the car is found to be visibly in contact with any of the blocks, then it must be in contact with both for the lap to be valid. That would be an unambiguous way to define what we've seen in valid replays on this race, but not in invalid ones. Of course, additionally, if you're not in contact with any, then you can't pass both on the same side or you'd be "not executing the stunt".
Cas @2021-04-26 22:13:27 UTC
Thanks for commenting, guys. I really do feel it'd be more comfortable to allow more than to restrict, although maybe that difference could be set for free-OWOOT races in the future. I don't know. Anything that makes it less ambiguous for future races is good. Before this race, my view was that, to correctly go through a slalom, the car (as viewed from F3 top) should make no contact with the blocks regardless of altitude, but remain OWOOT.
CURRENT RACE
Symbolic link (by Cas)
Leading: KyLiE
Deadline: 2021-05-25 23:59 UTC
11 days left
Join!
TOOLS & PROJECTS
Bliss Track Editor
R5E Game Engine
CarWorks
Dash Manager
DOWNLOADS
Stunts 1.1 Standard
Stunts Windows Installer
Competition Archive 2020
STUNTS COMMUNITY
Stunts Hub
Community Forum
Community Chat
Stunts Wiki
ZakStunts

Race For Kicks © 2017-2021 - Created by Cas. Hosted by KyLiE. Run by Cas and KyLiE.